Modeling a Simple Door

Introduction

Practical LearningPractical Learning: Modeling a Simple Door

  1. Start Blender
  2. Click the default cube to select it (it should be selected already)
  3. In the Properties window, click the Object button Object (it should be selected already) to access the primary properties of the cube
  4. Change the following values:
    Name:     Door-Frame-Simple
    Location: X: 0
              Y: 0
              Z: 0.5
    Scale:    X: 0.285
              Y: 0.052
              Z: 0.5

    Modeling a Simple Door

  5. To edit the cube, on the top-main menu of Blender, click Modeling
  6. On the left bar, click the Loop Cut button Object
  7. Click the top or the bottom border to create a vertical cut
  8. In the bottom-left side of the large Blender window, click Loop Cut And Slide to expand it
  9. Change the Number of Cuts value to 2:
    Number of Cuts: 2

    Modeling a Simple Door

  10. Position the mouse in the 3D Viewport window. Then, on your keyboard, press S
  11. Move the mouse very slightly and click
  12. In the Resize window in the bottom-left section of the 3D Viewport window, change the following values:
    Move: X: 2.55
          Y: 1
          Z: 1

    Modeling a Simple Door

  13. While the Loop Cut button is still selected, click either the left or the right border of the shape to create a horizontal cut
  14. In the Loop Cut and Move window, change the factor to -0.915:
    Factor: -0.915

    Modeling a Simple Door

  15. On the left toolbar, click the Move button Move
  16. On the top bar, click the Face button Face
  17. Click the large face in the middle of the shape to select it
  18. On your keyboard, press X
  19. On the menu that appears, click Faces

    Modeling a Simple Door

  20. Click the bottom-central face of the shape to select it
  21. On your keyboard, press Delete
  22. On the menu that appears, click Faces
  23. Click the other large face in the middle of the shape to select it
  24. Right-click anywhere in the 3D Viewport workspace window -> Separate -> Selection

    Modeling a Simple Door

  25. To confirm the separated parts, on the top-main menu of Blender, click Layout
  26. Click the wide face in the middle of the shape to select it

    Modeling a Simple Door

  27. On your keyboard, press H to hide the face
  28. Click any border of the window to select it

    Modeling a Simple Door

  29. To continue editing the door, on the main menu of Blender, click Modeling
  30. On the top bar, click the Edge button Edge
  31. On the window, click one of the interior edges of the opening to select it
  32. On your keyboard, press and hold Shift
  33. Click each of the interior edges of both openings of the door but don't select the bottom edge of each side

    Modeling a Simple Door

    Modeling a Simple Door

  34. On the menu bar, click Edge -> Bridge Edge Loops

    Modeling a Simple Door

    Modeling a Simple Door

  35. On the top-main menu of Blender, click Layout

    Modeling a Simple Door

Finalizing the Interior Door

Practical LearningPractical Learning: Finalizing the Interior Door

  1. Position the mouse in the 3D Viewport. Press Alt + H to display the face that was hidden
  2. Click the interior face to select it
  3. In the Object section of the Properties window, click the name to select it
  4. Type Door-Leaf-Simple and press Enter
  5. To edit the face, on the main menu of Blender, click Modeling
  6. On the top menu bar, click the Face button Face
  7. Click the large face on the door

    Modeling a Simple Door

  8. Press E to extrude and press Enter
  9. In the Extrude Region and Move window, change the Z value to -0.755:
    Move Z: -0.755

    Modeling a Simple Door

    Modeling a Simple Door

  10. On the main menu of Blender, click Layout

    Modeling a Simple Door

    Modeling a Simple Door

  11. To add a new object, on the top menu, click Add -> Mesh -> Cube
  12. In the Object section of the Properties window, change the following values:
    Name:         Door-Top-Bar
    Location: X:  0
              Y: -0.015
              Z:  1.025
    Scale:    X:  0.325
              Y:  0.05
              Z:  0.025

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  13. To save the lock, on the main menu, click File -> Save
  14. In the top text box of the Blender File View dialog box, select and display the folder you had created in the first lesson for the Asset Library
  15. Set the file name to Door-Simple-1
  16. Click Save Blender File
  17. In the Outliner, right-click Door-Frame-Simple and click Mark As Asset
  18. In the Outliner, right-click Door-Leaf-Simple and click Mark As Asset
  19. Close Blender
  20. When a message box displays, asking whether you want to "Save Changes Before Closing?", click Save

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