Modeling a Simple Door
Introduction
Practical Learning: Modeling a Simple Door
- Start Blender
- Click the default cube to select it (it should be selected already)
- In the Properties window, click the Object button (it should be selected already) to access the primary properties of the cube
- Change the following values:
Name: Door-Frame-Simple
Location: X: 0
Y: 0
Z: 0.5
Scale: X: 0.285
Y: 0.052
Z: 0.5
- To edit the cube, on the top-main menu of Blender, click Modeling
- On the left bar, click the Loop Cut button
- Click the top or the bottom border to create a vertical cut
- In the bottom-left side of the large Blender window, click Loop Cut And Slide to expand it
- Change the Number of Cuts value to 2:
Number of Cuts: 2
- Position the mouse in the 3D Viewport window. Then, on your keyboard, press S
- Move the mouse very slightly and click
- In the Resize window in the bottom-left section of the 3D Viewport window, change the following values:
Move: X: 2.55
Y: 1
Z: 1
- While the Loop Cut button is still selected, click either the left or the right border of the shape to create a horizontal cut
- In the Loop Cut and Move window, change the factor to -0.915:
Factor: -0.915
- On the left toolbar, click the Move button
- On the top bar, click the Face button
- Click the large face in the middle of the shape to select it
- On your keyboard, press X
- On the menu that appears, click Faces
- Click the bottom-central face of the shape to select it
- On your keyboard, press Delete
- On the menu that appears, click Faces
- Click the other large face in the middle of the shape to select it
- Right-click anywhere in the 3D Viewport workspace window -> Separate -> Selection
- To confirm the separated parts, on the top-main menu of Blender, click Layout
- Click the wide face in the middle of the shape to select it
- On your keyboard, press H to hide the face
- Click any border of the window to select it
- To continue editing the door, on the main menu of Blender, click Modeling
- On the top bar, click the Edge button
- On the window, click one of the interior edges of the opening to select it
- On your keyboard, press and hold Shift
- Click each of the interior edges of both openings of the door but don't select the bottom edge of each side
- On the menu bar, click Edge -> Bridge Edge Loops
- On the top-main menu of Blender, click Layout
Finalizing the Interior Door
Practical Learning: Finalizing the Interior Door
- Position the mouse in the 3D Viewport. Press Alt + H to display the face that was hidden
- Click the interior face to select it
- In the Object section of the Properties window, click the name to select it
- Type Door-Leaf-Simple and press Enter
- To edit the face, on the main menu of Blender, click Modeling
- On the top menu bar, click the Face button
- Click the large face on the door
- Press E to extrude and press Enter
- In the Extrude Region and Move window, change the Z value to -0.755:
Move Z: -0.755
- On the main menu of Blender, click Layout
- To add a new object, on the top menu, click Add -> Mesh -> Cube
- In the Object section of the Properties window, change the following values:
Name: Door-Top-Bar
Location: X: 0
Y: -0.015
Z: 1.025
Scale: X: 0.325
Y: 0.05
Z: 0.025
- To save the lock, on the main menu, click File -> Save
- In the top text box of the Blender File View dialog box, select and display the folder you had created in the first lesson for the Asset Library
- Set the file name to Door-Simple-1
- Click Save Blender File
- In the Outliner, right-click Door-Frame-Simple and click Mark As Asset
- In the Outliner, right-click Door-Leaf-Simple and click Mark As Asset
- Close Blender
- When a message box displays, asking whether you want to "Save Changes Before Closing?", click Save