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Blender Materials: the World

Introduction

In Blender, the world is the environment in which everything exists. In the real world, it primarily consists of the sky whole primary color is blue but can be any other color.

Practical LearningPractical Learning: Introducing the Project

  1. Start Blender
  2. In the Properties window, click the Object button Objct
  3. In the Outliner, click the Restrict Viewport Visibility butt (the eye) of Lamp to hide it
  4. In the Outliner, click the Restrict Viewport Visibility butt (the eye) of Camera to hide it

Practical LearningPractical Learning: Starting a Window

  1. The default cube shoold be selected (if you have doubts, right-click it to select it).
    In the Object tab of the Properties window, click Cube to select the name
  2. Type Sample Window and press Enter
  3. In the Transform section, change the following values:
    Location - X: -4.85
               Y: -.45
               Z: 1.15
    Scale    - X: .3
               Y: .05
               Z: .25
  4. While the cube is selected, position the mouse in the work area, press M and, in the Layers window, click the second box

Practical LearningPractical Learning: Starting the Foundation of a Townhouse

  1. In the Tools window, click the Create tab
  2. In the Create tab of the Tools window, click Cube
  3. In the Transform section of the Properties window, change the following values:
    Name:      Foundation
    Location - X: -4
               Y:  1
               Z:  .2
    Scale    - X: 1.5
    		     Y: 1.5
    		     Z: .2

Practical LearningPractical Learning: Starting a Townhouse

  1. In the Tools window, click Create
  2. In the Create tab of the Tools window, click Cube
  3. In the Transform section of the Properties window, change the following values:
    Location - X: -4
               Y:  1
               Z:  1.65
    Scale    - X: 1.5
    		     Y: 1.5
               Z: 1.25
  4. Position the mouse on the cube and press Tab to switch to Edit Mode
  5. Position the mouse on the top face, press Ctrl + R and move the mouse to get a line parallel to the red arrow (the X axis)
  6. Click twice to confirm the cut:

    Modeling a House

  7. On the menu bar of the 3D-View, click the Edge Select button Edge Select
  8. Right-click the top edge to select it
  9. Press G to move the line
  10. Press Z to move up
  11. Type 1 and press Enter:

    Modeling a House

  12. On the menu bar of the 3D-View, click the Face Select button Face Select
  13. Right-click one of the top two faces:

    Modeling a House

  14. If necessary, move the view so you can see the other top face.
    Press and hold Shift
  15. Right-click the other top face
  16. Release Shift:

    Modeling a House

  17. Press P and, on the menu that appears, click Selection
  18. Press Tab to switch to Object mode
  19. Right-click the top of the house to select the roof
  20. Press S to resize
  21. Type 1.1 and press Enter:

    Modeling a House

  22. Press Tab to switch to Edit Mode
  23. Press A to select both sides of the roof
  24. Press E to extrude and press Enter
  25. Press G and press Z to move vertically
  26. Type .05 and press Enter
  27. Press Tab to switch to Object Mode
  28. In the Numeric Pad, press 3 to display the right view
  29. In the Numeric Pad, press 5 to work in orthogonal projection
  30. Move the roof down to the top of the house:

    Modeling a House

  31. In the Numeric Pad, press 1 to display the front view
  32. While the roof is selected, press and hold Shift
  33. Right-click the body of the mouse to add it the selection
  34. Right-click the bottom cube (the foundation) to add it the selection
  35. Release Shift:

    Modeling a House

Practical LearningPractical Learning: Starting Townhouses

  1. While the selection is still made, press Shift + D to copy
  2. Press X to move the duplicate horizontally
  3. Move the new house to the right of the other:

    Modeling a House

  4. Select the body of the new house and its roof:

    Modeling a House

  5. Press S to resize it
  6. Press Z to resize it only by its height
  7. Move the mouse slightly down to shrink it, and click:

    Modeling a House

  8. Move the mouse a little bit down to align its bottom border to the top border of the foundation. Here is an example:

    Modeling a House

  9. Move the view so you can see the house in perspective
  10. Add the second foundation to the selection and move the group a little behind the front line. Here is an example:

    Modeling a House

  11. Right-click the first foundation to select it
  12. Press and hold Shift
  13. Right-click the body of the first house
  14. Right-click the first roof
  15. Release Shift
  16. Press Shift + D to copy the selection
  17. Press X to move horizontally
  18. Move the new house to the right of the others and a position it so its front is aligned between the front of the first house and the front of the second house. Here is an example:

    Modeling a Block of Townhouses

    Modeling a Block of Townhouses

  19. Right-click the first foundation to select it
  20. Press and hold Shift
  21. Right-click the body of the first house
  22. Right-click the first roof
  23. Release Shift
  24. Press Shift + D to copy the selection
  25. Press X to move horizontally
  26. Move the new house to the right of the others and a position it so its front is aligned behind the fronts of the other houses. Here is an example:

    Modeling a Block of Townhouses

Practical LearningPractical Learning: Modeling a Window

  1. On the menu bar of the 3D View, in the Visible Layers section, click the second button
  2. Zoom in to have a large face facing you
  3. Right-click the box to select the cube:

    Modeling a Window

  4. Press Tab to display in Edit Mode
  5. On the menu bar of the 3D-View, click the Face Select button Face if necessary
    Right-click a large face to select it
  6. Press I to create an inset on the selected face
  7. Type .15 and press Enter:

    Modeling a Window

  8. Press E to extrude
  9. Type -.095 and press Enter:

    Modeling a Window

  10. While the face is still selected, press P to separate

    Modeling a Window

  11. In the menu that appears, click Selection
  12. Press Ctrl + R and make sure you get a horizontal cut on the window, then roll the middle mouse button to get two cuts:

    Modeling a Window

  13. Click twice to confirm the cuts
  14. While the cuts are still selected, press S to move them
  15. Press Z to move vertically
  16. Type .2 and press Enter:

    Modeling a Window

  17. On the menu bar of the 3D View, click the Face Select button Face
  18. Right-click one of the small interior faces:

    Modeling a Windowz

  19. Press E
  20. Using the red arrow, move the small face to the opposite border:

    Modeling a Window

  21. On the menu bar of the 3D View, click Edit Mode and select Object Mode
  22. Right-click inside the window to select the face that was separated
  23. While the face is still selected, in the Properties window, click the Object button, click Small Window.001, type Window Glass and press Enter
  24. In the Numeric Pad, press 1 and press Z to display the wireframe
  25. Press S to resize it
  26. Type 1.1 and press Enter:

    Modeling a Window

  27. Move the view to see the window in orthogonal view
  28. Press Z to exit the wireframe
  29. While the window glass is still selected, use the green arrow of the Y axis to move it close to the outiside face. Here is an example:

    Moving the Glass of a Window

  30. While the window glass is still selected, press and hold Shift
  31. Right-click one of the borders of the window to select the whole window
  32. Release Shift
  33. Press Shift + D to copy them and press Enter
  34. Zoom out to see less of the windows
  35. Press M and, in the Move to Layers window, click the first button
  36. In the menu bar of the 3D View, click the first button of the Visible Layers section

Practical LearningPractical Learning: Creating Townhouses

  1. While the window and its inside are selected, move the window so you can see the plane inside it (the glass of the window). Here is an example:

    Moving a Window

  2. While the window and its inside are selected, press Shift + D to copy them
  3. Press Z to move the copy vertically
  4. Move the window up (no need for precision, you will adjust everything later):

    Moving a Window

  5. While the window and its inside are selected, press Shift + D to copy them
  6. Press X to move the copy horizontally
  7. Move the window right (no need for precision, you will adjust everything later):

    Moving a Window

  8. On the menu bar of the 3D View, click Add -> Mesh -> Cube
  9. While the cube is selected, in the Properties window, click the Object button and change the following values:
    Name:      Door Frame
    Location - X: -3.25
               Y:  -5
               Z: .9
    Scale    - X: .28
               Y: .05
               Z: .5
  10. Position the mouse in the work area and press Tab to enter into Edit Mode
  11. Press Ctrl + R and get a vertical cut
  12. Click once and move it to the left
  13. Click a second time to confirm
  14. In the same way, create another vertical cut on the right side
  15. In the same way, create a horizontal cut and move it to close to the top side:

    Moving a Window

  16. On the menu bar of the 3D View, click the Face Select button Face
  17. Right-click the inside face to select it
  18. Press E to extrude
  19. Use the green arrow of the Y axis to move the face back. Here is an example:

    Moving a Window

  20. Press Tab to work in Object Mode
  21. Use the green arrow of the Y axis move the door to the front wall of the house:

    Moving a Window

  22. In the Create tab of the Tools window, click Plane
  23. In the Properties window, change the following values:
    Name:      Door Face
    Rotation - X: 90
  24. Move the plane to the door and resize it to fit inside the door. Here is an example:

    Moving a Window

  25. Select a window frame and the glass inside it
  26. Press Shift + D to copy the selection and press Enter
  27. Press R to rotate the selection
  28. Press Z to rotate horizontally
  29. Type -90 and press Enter
  30. Use the red arrow of the X axis to move the window to a side of an end house
  31. By duplicating and moving windows and doors, complete the design to adding windows and a door to each townhouse. The placements of windows and doors don't have to follow the same pattern:

    Moving a Window

  32. Select a window frame and the glass inside it
  33. Press Shift + D to copy the selection and press Enter
  34. Press R to rotate the selection
  35. Press Z to rotate horizontally
  36. Type 180 and press Enter
  37. Use the green arrow of the Y axis to move the window to the other side of the house
  38. In the same way, add windows to the backs of the houses. Add windows to the side of an end house. Here are examples:

    Moving a Window

Practical LearningPractical Learning: Creating a Walkway

  1. In the Tools window, click the Create tab
  2. In the Create tab of the Tools window, click Cube
  3. In theObject tab of the Properties window, in the Transform section, change the following values:
    Name:      Outside Stairs
    Location - X: -3.25
               Y: -1
               Z: .2
    Scale:     X: .35
               Y: .55
               Z: .2
  4. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  5. Press Ctrl + R and get a vertical cut along the X axis
  6. Roll the mouse to get two cuts:

    Moving a Window

  7. Press Ctrl + R and get a horizontal cut along the Y axis
  8. Roll the mouse to get two cuts:

    Moving a Window

  9. Press Ctrl + Tab and click Face
  10. Right-click the top left face to select it
  11. Press X and click Faces
  12. In the same way, delete the faces that would not be used for stairs:

    Creating Stairs

  13. Press Ctrl + Tab and click Edge
  14. Select two vertical opposing edges:

    Creating Stairs

  15. Press F to join the edges into a face
  16. In the same way, select edges and create faces to complete the stairs:

    Creating Stairs

  17. Press Tab to switch to Object Mode
  18. On the menu bar of the 3D View, click Add -> Mesh -> Cube
  19. In the Object section of the Properties window, in the Transform section, change the following values:
    Name:	     Walkway
    Location - X: -1.5
               Y: -2
               Z: .01
    Scale:     X: 11
               Y: .5
    			 Z: .02
  20. Right-click the stairs to select them
  21. Press Shift + D to copy
  22. Press X to move the selection
  23. Move the new stairs and position them in from of the door of the next house
  24. In the same way, add the stairs in front of the doors of the other houses:

    Creating Stairs

  25. Position the mouse in the work area and press Shift + A -> Mesh -> Plane
  26. In the Object section of the Properties window, in the Transform section, change the following values:
    Name:      Parking and Road
    Location - X: 0
               Y: -5.5
               Z: .02
    Scale:     X: 9.5
               Y: 3
  27. In the Create tab of the Tools window, click Plane
  28. In theObject tab of the Properties window, in the Transform section, change the following values:
    Name:      Grass
    Location - X: -5
               Y: 5.5
               Z: .01
    Scale:     X: 15.5
               Y: 10
  29. In the Numeric Pad, press 0 to display the camera view
  30. Press N to display the Properties Region
  31. In the Properties Region, click Lock Camera to View
  32. Use the buttons on the mouse and the keyboard to get a better view. Here is an example:

    Modeling a Lighted Room

  33. In the Properties region, click Lock Camera to View
  34. Press N to close the Properties region

Creating a World

The shader used to manage the world environment is named Background. This Background shader should not be used for other objects, only to create and manage the world environment.

Practical LearningPractical Learning: Introducing the World

  1. In the top menu bar, click Blender Render and select Cycles Render
  2. In the Properties window, click the Render button Render
  3. In the Resolution section, click 50% to select, type 100 and press Enter
  4. Click Sampling to expand it
  5. In the Samples section, set the Render value to 500
  6. On the menu bar of the 3D View, click the Viewport Shading button and select Material:

    Menu Bar - Viewport Shading

  7. In the Properties window, click the Material button Material
  8. In the Properties window, click the World button World
  9. Below it, click Preview to expand it

  10. Click Use Nodes.
    Notice that the shader in the Surface text box is set to Background
  11. Click the Color button and click RGB
  12. Set the color value as follows:
    R: .745
    G: 1
    B: 1

    Windows - World the Interior of a House

  13. On the top menu, click Render -> Render Image to preview the result. Here is an example:

    Modeling a Neighborhood

  14. After viewing the result, press Esc to close the render view

Practical LearningPractical Learning: Applying Primary Materials

  1. Right-click the roof of the left house
  2. In the Material section of the Properties window, click the New button
  3. Double-click Material.001 to edit it
  4. Type Gray Shingles and press Enter
  5. Click the Color button and set the color value as follows:
    R: .303
    G: .303
    B: .293
  6. Right-click the roof of the second house to select it
  7. In the Material tab of the Properties window, click the button on the left side of New and select Gray Shingles
  8. Apply the same material to the roofs of the other two houses
  9. Right-click the body of the left house to select it
  10. In the Material section of the Properties window, click the New button
  11. Click Material.001 to select the name
  12. Type Red Hamilton and press Enter
  13. Click Color and set the color as follows:
    R: .255
    G: .065
    B: .005
  14. Right-click the body of the second house to select it
  15. In the Material section of the Properties window, click the New button
  16. Click Color and set the color as follows:
    R: .75
    G: .45
    B: .25
  17. Right-click the body of the third house to select it
  18. In the Material section of the Properties window, click the New button
  19. Click the Color button and set the color as follows:
    R: .5
    G: .15
    B: .015
  20. Right-click the body of the fourth house to select it
  21. In the Material section of the Properties window, click the New button
  22. Click Material or Material.00X to select the name
  23. Type Dark Brown and press Enter
  24. Click the Color button and set the color as follows:
    R: .285
    G: .045
    B: .015
  25. In the work area, right-click the border of one of the windows of the first house to select it
  26. In the Material section of the Properties window, click either New or Use Nodes
  27. Click the Color button and change the color as follows:
    R: .105
    G: .015
    B: .005
  28. Right-click the inside of a window
  29. In the Material section of the Properties window, click the + button on the left side of Data
  30. In the Properties window, click Dark Brown.001 to select the name
  31. Type Glass and press Enter
  32. Click the Color button and set the color value as follows:
    R: .675
    G: .828
    B: 1
  33. Apply that glass color to the inside of all windows of all the houses:

    Modeling a Lighted Room

  34. In the work area, right-click the border of one of the windows of the second house
  35. In the Material section of the Properties window, click the + button on the left side of Data
  36. Click Material or Material.001 to select the name
  37. Type Orange and press Enter
  38. Click the Color button and change the color as follows:
    R: 1
    G: .25
    B: .075
  39. Apply that color to the frames of all the windows of the second house
  40. In the work area, right-click the border of one of the windows of the fourth house
  41. In the Material section of the Properties window, click the button on the left of New and select Burly Wood
  42. Apply that Burly Wood color to the frames of all the windows of the fourth house:

    Modeling a Lighted Room

  43. Right-click inside the door of the first house to select its face (you may have to right-click more than once until the inside face is selected). After selecting it, use the green arrow of the Y axis to move the face to the front so you can see it:

    Modeling a Neighborhood

  44. In the Material section of the Properties window, click the New button
  45. Click the Color button and set the color as follows:
    R: .296
    G: 0
    B: 0

    Modeling a Neighborhood

  46. Right-click the door frame (the border) of the first house to select it
  47. In the Material section of the Properties window, click the New button
  48. Click the Color button and set the color as follows:
    R: .8
    G: .425
    B: .05

    Modeling a Neighborhood

  49. Right-click the door frame of the second house to select it
  50. In the Material section of the Properties window, click the New button
  51. Click the Color button and set the color as follows:
    R: .015
    G: .185
    B: .8
  52. Right-click inside the door of the second house to select its face. Use the green arrow of the Y axis to bring it to the front
  53. In the Material section of the Properties window, click the New button
  54. Click the name of the material to select it
  55. Type Deep Yellow and press Enter
  56. Click the Color button and set the color as follows:
    R: .525
    G: .315
    B: .085
  57. Right-click inside the door of the third house to select its face. Use the green arrow of the Y axis to bring it to the front
  58. In the Material section of the Properties window, click the button on the left side of New and select Dark Brown
  59. Right-click the door frame of the third house to select it
  60. In the Material section of the Properties window, click the New button
  61. Click the Color button and set the color as follows:
    R: .7
    G: .635
    B: .6
  62. Right-click inside the door of the fourth house to select its face. Use the green arrow of the Y axis to bring it to the front
  63. In the Material section of the Properties window, click the New button
  64. Click the Color button and set the color as follows:
    R: .8
    G: .235
    B: .125
  65. Right-click the door frame of the fourth house to select it
  66. In the Material section of the Properties window, click the New button
  67. Click the Color button and set the color as follows:
    R: .8
    G: .045
    B: .045

    Modeling a Lighted Room

  68. Right-click the foundation of any house (the cube below the body of any house) to select it
  69. In the Material section of the Properties window, click the New button
  70. Click Material.00X to select the name
  71. Type Cement and press Enter
  72. Click the Color button and set the color as follows:
    R: .255
    G: .255
    B: .255
  73. Right-click the stairs in front of any house to select it
  74. In the Material section of the Properties window, click the button on the left side of New and select Cement
  75. Apply the Cement material to every foundation and all stairs of all the houses:

    Modeling a Lighted Room

  76. In the Outliner, click Grass to select it
  77. In the Material section of the Properties window, click the New button
  78. In the Properties window, click Material.003 to select the name
  79. Type Regular Green and press Enter
  80. Click the Color button and set the color value as follows:
    R: 0
    G: .142
    B: 0
  81. In the Outliner, click Walkway to select it
  82. In the Material section of the Properties window, click the button on the left side of New and select Cement
  83. In the Outliner, click Parking and Road
  84. In the Material section of the Properties window, click the New button
  85. Click the Color button and set the color value as follows:
    R: .125
    G: .125
    B: .125
    :

    Modeling a Lighted Room

  86. In the Properties window, click the Render button Render
  87. In the Render section, click the Render button:

    Modeling a Lighted Room

  88. After viewing the results, press Esc

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