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Windows Controls: The Numeric Up-Down |
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Introduction to the Numeric Up Down Control |
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A spin button, also called a spin box, also called an
up/down control, is a Windows control equipped with two opposite arrow
buttons
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The user clicks one of the arrow buttons at one time to increase or decrease
the current value of the control. The value held by the control is also
called its position.
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The values of an up/down control range from a minimum to
a maximum. When the up arrow button is clicked, the value of the control
increases. If the user clicks and holds the mouse on the up pointing arrow
button, the value of the control keeps increasing until it reaches its
maximum and then stops. The opposite behavior applies when the user clicks
or holds the mouse on the down-pointing arrow button.
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Creating an Up-Down Control
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The .NET Framework provides two types of spin buttons.
The immediate parent of the up/down control is the UpDownBase class.
This class provides the characteristics and behaviors common to both types
of up/down controls.
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As it name implies, the numeric up-down control is made
to display numeric values. To use it, from the Common Controls section of
the Toolbox, you can click the NumericUpDown button
and click the form or the container that will host it. This control is based
on the NumericUpDown class that you can use to dynamically create the
control. Here is an example:
using System;
using System.Drawing;
using System.Windows.Forms;
public class Exercise : System.Windows.Forms.Form
{
NumericUpDown nudCounter;
public Exercise()
{
InitializeComponent();
}
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
Controls.Add(nudCounter);
}
}
public class Program
{
static int Main()
{
System.Windows.Forms.Application.Run(new Exercise());
return 0;
}
}
This would produce:
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Characteristics of the Numeric Up-Down Control
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In traditional Win32 programming, the spin button does
not have a means of displaying its value. This means that you usually have
to accompany it with another control such as a text box. You also have to
decide whether to place the text box to the left or the right side of the
spin button control. Although the .NET Framework's up-down controls don't
have this limitation, you still have to decide whether to position the arrow
buttons on the left or the right side of the text box part. This property is
controlled by the UpDownAlign Boolean property whose default value is
Right, which places the arrow buttons on the right side. If you want
the buttons to be positioned on the left, set this property to Left.
The values of this property are managed through the LeftRightAlignment
enumeration of the UpDownBase parent class. Here is an example of
aligning the buttons to the left:
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
nudCounter.UpDownAlign = LeftRightAlignment.Left;
Controls.Add(nudCounter);
}
This would produce:
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Intercepting the Arrow Keys
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When a spin button control comes up, to use it, the user
can click one of the up or down-pointing buttons, which causes the value to
change. The user can also press the up or down arrow keys to change the
value. The ability to use the keyboard is controlled by the
InterceptArrowKeys Boolean property, whose default value is True,
which means the user is allowed to use the keyboard to change the value of
the control. If for some (strange) reason you want to prevent the user from
changing the value using the keyboard, set this property to False. If
this property is set to True, remember that the user can use the
keyboard only after giving focus to the control, which is usually done by
pressing Tab a few times until the control receives focus. Another way the
user can change the value of the control is to manually edit the value of
the text box part of the control.
When the value of an spin button has been changed, the
control fires a ValueChanged() event. This event simply uses an
EventArgs class as argument. If the user decides to manually edit the
value of the control by typing a number in the text box part of the control,
the spin button fires a TextChanged() event.
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The Minimum and the Maximum Values
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After adding the up-down control to a container such as
a form, you change its characteristics using the Properties window. Probably
the most important piece of information you would need from a spin button is
the value it is holding at a particular time. As mentioned already, the spin
button navigates from a minimum to a maximum value. The values of the
control can be natural or decimal numbers. They are actually defined as
System.Decimal types. These numbers range from a minimum controlled by
the Minimum property to a maximum value controlled by the Maximum
property. By default, a freshly added numeric up-down control on a form has
its Minimum value set to 0 and its Maximum value set to 100.
You can change the values at design time in the Properties window or
programmatically as follows:
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
nudCounter.Minimum = 42.48M;
nudCounter.Maximum = 3822046.06M;
Controls.Add(nudCounter);
}
If you use large numbers in the thousands, they may
become difficult to read:
When, or while, a spin button is being used, its text
box displays a value: this is the Value property. You can use this
property to specify what value the control would use at startup. It can be
an integer or a decimal number but it must be between the Minimum and
the Maximum values.
By default, the numeric up-down displays natural
numbers. Alternatively, you can make the spin button display hexadecimal
numbers. The type of numbers displayed is controlled by the Boolean
Hexadecimal property whose default value is False, which means
that it is primarily meant to display natural numbers. If you prefer the
control to display hexadecimal numbers, set this property to True.
Here is an example:
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
nudCounter.Minimum = 42.48M;
nudCounter.Maximum = 3822046.06M;
nudCounter.Hexadecimal = true;
Controls.Add(nudCounter);
}
This would produce:
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Displaying Decimal Numbers
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By default, the numeric up-down control is made to
display only natural numbers. If you want it to display decimal numbers, use
the DecimalPlaces property to specify the number of decimal places on
the right side of the decimal separator which, in US English, is the period.
If you want to make the control's numeric values easier
to read, you can display a symbol to separate the thousands. This
characteristic can be set using the Boolean ThousandsSeparator
property whose default value is False. If you want to display a
symbol between thousands, set this property to True. Here is an example:
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
nudCounter.Minimum = 42.48M;
nudCounter.Maximum = 3822046.06M;
nudCounter.ThousandsSeparator = true;
Controls.Add(nudCounter);
}
This causes the control to check the value used as the
thousands separator in the Control Panel of the computer that is using the
application. The thousands separator for US English is the comma ",". Here
is an example:
When using the spin button, the user clicks one of the
arrows of the control to increase or decrease the value. By default, the
value increases or decreases by 1. If you want the value to augment by more
than 1, set the desired value using the Increment property. The value
of this property can be a natural or a decimal value (it is defined as
System.Decimal). To set the Increment value programmatically, you
can use code as follows:
private void InitializeComponent()
{
nudCounter = new NumericUpDown();
nudCounter.Location = new Point(12, 12);
nudCounter.Minimum = 42.48M;
nudCounter.Maximum = 3822046.06M;
nudCounter.Increment = 125.82M;
nudCounter.ThousandsSeparator = true;
Controls.Add(nudCounter);
}
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