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Fundamentals of Structures |
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Introduction |
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A structure is an enhanced version of the primitive data types we have used in previous lessons. Like a class, a structure is created from one variable of a primitive type or by combining various variables of primitive types. To create a structure, you use the same formula as for a class but with the struct keyword. Here is an example of a structure: |
struct Integer
{
private int val;
public int Value
{
get { return val; }
set { val = value; }
}
}
A structure can also have methods. Here is an example: struct Integer
{
private int val;
public int Value
{
get { return val; }
set { val = value; }
}
public int Read()
{
return int.Parse(Console.ReadLine());
}
}
Like any other data type, to use a structure, you can first declare a variable from it. To declare a variable of a structure, use the new operator as done for a class. Here is an example: using System;
struct Integer
{
private int val;
public int Value
{
get { return val; }
set { val = value; }
}
public int Read()
{
return int.Parse(Console.ReadLine());
}
}
class Program
{
static int Main()
{
Integer natural = new Integer();
return 0;
}
}
After declaring the variable, you can use the object the same way you would a class. You can access its members (fields, properties, and methods) using the period operator. Here is an example: using System;
struct Integer
{
private int val;
public int Value
{
get { return val; }
set { val = value; }
}
public int Read()
{
return int.Parse(Console.ReadLine());
}
}
class Program
{
static int Main()
{
Integer natural = new Integer();
Console.Write("Enter a natural number: ");
// Accessing a property of the structure
natural.Value =
// Calling a method of the structure
natural.Read();
Console.WriteLine("The value you entered was: {0}", natural.Value);
return 0;
}
}
Here is an example of running the program: Enter a natural number: 248 The value you entered was: 248 Press any key to continue . . . Although there are many similarities in the behaviors of classes and structures, you should use a structure when the object you are creating is meant to represent relatively small values. Like primitive data types and unlike a class, a structure is a value type. |
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