01 - Introduction to F#
Introductory Topics on the F# Language
This is an introduction to both the functional lanagues and F# in particular
07 - Introduction to Interfaces
Introductory Topics on Actual Functional Programming
Functions are the central point of functional programming.
02 - Introduction to Variables
Introductory Aspects on Declaring and Using Variables
This lesson defines the concept of variables, how to declare, initialize, and use them.
08 - Introduction to Classes
Useful Introduction to Objects and Reference Types
Classes are the central topic of object-oriented programming (OOP). This is an introduction to objects.
03 - Introduction to Operations
Introductory Topics on the F# Language
Conditional statements allow checking various types of conditions to take actions.
09 - Introduction to the Properties of a Class
Properties as Valuables Characteristics of an Object
Instead of declaring a variable in a class, a property is a good way to manage values from an object.
04 - Introduction to Conditional Statements
Comparisons on Variables and Expressions
Conditional statements allow checking various types of conditions to take actions.
09 - Introduction to the Properties of a Class
Properties as Valuables Characteristics of an Object
Instead of declaring a variable in a class, a property is a good way to manage values from an object.
05 - Extending the Conditional Statements
Exploring If, Else, and If...Else Topics
Comparions are primarily made by setting condition. Then there are alternatives.
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
06 - Introduction to Boolean Conjunctions
Combining Conditions for their Truthfulness
In some cases one condition is not enough. You can combine two or more conditions to find out if all of them are true
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
07 - Introduction to Boolean Disjunctions
Finding Out Whether One Condition in a Condition is False
Instead of finding out whether all condition in a combination are true, you may be interested to know whether at least one of them is false.
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
08 - Introduction to Functions
Creating a Performing Actions
A function is a relatively small section of code that performs one or more actions.
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
09 - Introduction to Classes
Introductory Topics on Creating and Using Objects
A class is a list of items that can be used to create or describe an object.
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
10 - Introduction to the Properties of a Class
Introductory Characteristics of an Object
A property is an object that communicates pieces of information between its object and other objects.
12 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
11 - Introduction to Enumerations
Using Regular Names in Place of Constant Numbers
Enumerations are useful where constant numbers would be used.
14 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
12 - Introduction to Pattern Matching
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
12 - Introduction to Namespaces
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
13 - Introduction to Modules
Useful Way to Organize Code and Classes
Modules are the fundamental way to organize code in F#.
14 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
15 - Introduction to Namespaces
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
15 - Introduction to Class Inheritance
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
16 - Introduction to Class Inheritance
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
15 - Introduction to Class Inheritance
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
17 - Introduction to Class Inheritance
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
15 - Introduction to Class Inheritance
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.