F# Programming

Tutorials on the F# Functional Lanague

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01 - Introduction to F#

Introductory Topics on the F# Language

This is an introduction to both the functional lanagues and F# in particular


07 - Introduction to Interfaces

Introductory Topics on Actual Functional Programming

Functions are the central point of functional programming.


02 - Introduction to Variables

Introductory Aspects on Declaring and Using Variables

This lesson defines the concept of variables, how to declare, initialize, and use them.


08 - Introduction to Classes

Useful Introduction to Objects and Reference Types

Classes are the central topic of object-oriented programming (OOP). This is an introduction to objects.


03 - Introduction to Operations

Introductory Topics on the F# Language

Conditional statements allow checking various types of conditions to take actions.


09 - Introduction to the Properties of a Class

Properties as Valuables Characteristics of an Object

Instead of declaring a variable in a class, a property is a good way to manage values from an object.


04 - Introduction to Conditional Statements

Comparisons on Variables and Expressions

Conditional statements allow checking various types of conditions to take actions.


09 - Introduction to the Properties of a Class

Properties as Valuables Characteristics of an Object

Instead of declaring a variable in a class, a property is a good way to manage values from an object.


05 - Extending the Conditional Statements

Exploring If, Else, and If...Else Topics

Comparions are primarily made by setting condition. Then there are alternatives.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


06 - Introduction to Boolean Conjunctions

Combining Conditions for their Truthfulness

In some cases one condition is not enough. You can combine two or more conditions to find out if all of them are true


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


07 - Introduction to Boolean Disjunctions

Finding Out Whether One Condition in a Condition is False

Instead of finding out whether all condition in a combination are true, you may be interested to know whether at least one of them is false.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


08 - Introduction to Functions

Creating a Performing Actions

A function is a relatively small section of code that performs one or more actions.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


09 - Introduction to Classes

Introductory Topics on Creating and Using Objects

A class is a list of items that can be used to create or describe an object.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


10 - Introduction to the Properties of a Class

Introductory Characteristics of an Object

A property is an object that communicates pieces of information between its object and other objects.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


11 - Introduction to Enumerations

Using Regular Names in Place of Constant Numbers

Enumerations are useful where constant numbers would be used.


14 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


12 - Introduction to Pattern Matching

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


12 - Introduction to Namespaces

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


13 - Introduction to Modules

Useful Way to Organize Code and Classes

Modules are the fundamental way to organize code in F#.


14 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


15 - Introduction to Namespaces

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


16 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


17 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


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