01 - Introduction to F#
Introductory Topics on the F# Language
This is an introduction to both the functional lanagues and F# in particular
02 - Introduction to Variables
Introductory Aspects on Declaring and Using Variables
This lesson defines the concept of variables, how to declare, initialize, and use them.
03 - Introduction to Operations
Introductory Topics on the F# Language
Unary (, +, -) and binary (+, -, *, /, =, :=, !, <-, ref) operators.
04 - Introduction to Conditional Statements
Comparisons on Variables and Expressions
Conditional statements allow checking various types of conditions before taking an action.
05 - Extending the Conditional Statements
Exploring If, Else, and If...Else Topics
Comparions are primarily made by setting condition. Then there are alternatives.
06 - Introduction to Boolean Conjunctions
Combining Conditions for their Truthfulness
In some cases one condition is not enough. You can combine two or more conditions to find out if all of them are true
07 - Introduction to Boolean Disjunctions
Finding Out Whether One Condition in a Condition is False
Instead of finding out whether all condition in a combination are true, you may be interested to know whether at least one of them is false.
08 - Introduction to Functions
Creating a Performing Actions
A function is a relatively small section of code that performs one or more actions.
09 - Introduction to Classes
Introductory Topics on Creating and Using Objects
A class is a list of items that can be used to create or describe an object.
10 - Introduction to the Properties of a Class
Introductory Characteristics of an Object
A property is an object that communicates pieces of information between its object and other objects.
11 - Introduction to the Methods of a Class
An Object that Performs Actions
An objec can perform actions. Such actions are created as methods, function members, in a class.
12 - Introduction to Enumerations
Using Regular Names in Place of Constant Numbers
Enumerations are useful where constant numbers would be used.
13 - Introduction to Pattern Matching
Pattern Matching, an Alternative or Complement to Conditional Statements
Conditional statements allow you to check and process conditions. Patterns are another way.
14 - Introduction to Modules
Useful Way to Organize Code and Classes
Modules are the fundamental way to organize code in F#.
15 - Introduction to Namespaces
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
16 - Introduction to Libraries
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
19 - Introduction to Interfaces
Taking Advantage of Behaviors in Existing Classes and Other Objects
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24 - Introduction to Data Reading and Formatting
Using the .NET Techniques and F# Own Techniques to Read and Write Values
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31 - Introduction to Arrays
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
32 - A Set of Elements
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
33 - Introduction to Sequences
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.
34 - Introduction to Strings
Code Organization Using Namespaces
Namespaces are the most fundamental and the most common way to organize classes.